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| Fontana paperback, 1979. Cover artwork by Justin Todd. |
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| Rear cover and synopsis, etc. |
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| Fontana paperback, seventh impression, 1980. Cover illustration by Peter Goodfellow. |
Synopsis:
"Cursed by a terrible disease, Thomas Covenant is an outcast in our world: shunned by his neighbours, pushed by loneliness to the edges of madness. Suddenly he is transported to a mysterious and beautiful new world - the Land - where gentle people work magic with wood and stone, and the very earth and air bring healing. Covenant is welcomed as the reincarnation of a legendary saviour: his maimed hand and white-gold wedding ring mark him as a figure of power and sorcery, with a wild magic powerful against evil. But Covenant does not believe that the Land is real and thus, he becomes the unwilling tool of the enemy who seeks to destroy it: Lord Foul the Despiser. Three times, in their hour of greatest need, the peoples of the Land will summon him to their aid. Three times, as their reluctant leader, he will fail them. Only at the end, as a victorious Lord Foul prepares to devastate the Land and enslave its people forever, will Thomas Covenant call on the wild magic he alone can wield - for a last, epic battle with the forces of evil..."
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| Fontana SF paperback, 1979. Cover artist uncredited. |
"when empires hung on the turn of a card...Cheyne Scarne was a gambler - a lucky one. What he didn't know about randomatics wasn't worth knowing. He had the brains to get to the heart of the Grand Wheel - the syndicate that controlled all illegal activity in the planets under human control.
But what Scarne had staked to get that far was chickenfeed compared to what he would risk to get into the real big time - the massive intergalactic combine that dwarfed the empires of mere men. For Scarne, double crossing at every deal, had laid his life on the line to win a game where no one knew the value of the cards and the rules changed with every trick!"
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| Fontana paperback, 1979. Cover painting by Peter Jones. |
"TWO COMPLETE NOVELS IN ONE VOLUME - A HEFTY DOSE OF RON GOULART'S OWN SPECIAL BRAND OF COMIC MADNESS
Ron Goulart writes the wildest and whackiest books in the whole field of science fiction. in FLUX, secret agent Ben Jolson has to sort out the bizarre planet Jaspar where girls and boys are being made into human bombs which explode on contact. Jolson is a member of the galaxy-famous Chameleon Corps and can turn himself into just about anything - a doctor, a lawyer, an Indian chief, a refrigerator. But his task on Jaspar strains even this master of disguise to the limit.
Bowser is the TIN ANGEL, a wise-cracking bionic dog and top-rated star of 1999's television. But to Bert Schenley, his agent, he's still just a dog - and a constant source of anguish. They go off on tour to California where a guerilla war is in full swing. True to form Bowser doesn't let such a minor distraction grab the headlines from him - even though the rebel fighters are intent on blotting both Bert and Bowser out."
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| Fontana SF paperback, 1978. Cover illustration by Roy Ellsworth. |
"What was the evil figure that haunted Franz Westen? Was it his imagination, or was it something infinitely more frightening, connected somehow with those old books he'd been reading? For there was much in those books to connect the figure with the bizarre twilight world of San Francisco in the 1920s, the world of H. P. Lovecraft, Clark Ashton smith, Jack London, Dashiell Hammett and Aleister Crowley. The more westen plunged into those misty reaches of the occult, the more he would uncover things which had perhaps better lain undisturbed. For Westen, in trying to unravel the mystery of our lady of darkness, was gambling with his life."
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| Fontana SF paperback, 1977. Cover illustration by Colin Hay. |
"The Enchanted Pilgrimage is a journey back through the centuries - to the present, in an alternate world where the fierce stranglehold of the medieval church has never lost its grip.
It is a world of fear and repression, where the powers of the inquisition are unquestioned. It is a world from which a young man seeks escape...and finds it in the musty legend of the Wasteland, the mythic haunt of the Old Ones. But such escape is not tolerated, and the consequences are swift and violent.
Yet out in the drifting mists and fog of the marshes there are those who are willing to help the traveller with his quest, willing to give him the mighty weapon which will save him from the terror of the inquisition, witches and hellhounds which he will face in the lands beyond."
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| Fontana SF paperback, 1977. Cover illustration by Tony Roberts. |
"The boxers slugging it out in the ring were just holographs, patterns of light, but to millions of Network viewers they were genuine flesh and blood. They looked real, and with an E-link between the handler controlling the sim and the viewer's mind you could actually feel them emotionally - their excitement, power, anger...even their fear and crushing sense of defeat.
After the fight, when the holos faded out and the handlers took off their headsets, the boxers ceased to exist. There were no scars to heal, except mental ones - and Network wasn't interested in things like that.
But for years one handler had been tortured by painful memories of a previous fight - so much so, that when he came back to the ring for the last time he was fighting not just to win, but to gain honour and self-respect in a world he had ceased to believe in."